8/24/2023 0 Comments Colossal cave adventure map![]() Adventure games are not only a struggle to solve the puzzles they present they also deploy ceaseless clashes against their architecture. However, adventure games, particularly text-based ones, force users to confront the code of the game head on. Games simulate freedom and utopia, and yet they are inevitably constrained, if not obviously then unknowingly, by well-executed algorithmic processes. Good game design truly makes these ideas feasible, but regardless of quality, games are limited by their code. In a game, one can be whoever and whatever he or she wants. Games offer a space of freedom to let out aggression and frustration in healthy ways. Videogames are praised for their utopian ideals. In short, adventure games, both graphical and textual, take exorbitant effort to traverse and complete fully, especially compared to the relatively easy difficulty characteristic of modern console gaming. Movement in 2D and 3D games feels mostly effortless, as the user tilts a control stick or presses WASD or arrow keys, but in a 1D interface like the text adventure (the earliest iteration of the genre) each micro-movement, like “Examine,” “Pick up,” “Push,” or “Pull,” must be typed out each time to progress the action. Movement in the adventure game isn’t a subconscious hand-eye action-it takes pointed attention, the ability to read maps, and remember directions, and the tenacity to input screen-by-screen commands to get anywhere. Adventure games, as a standard of their genre, feature difficult puzzles that are usually solved with various objects the user acquires throughout the journey. Stuart Moulthrop’s amalgamation of electronic literature and flash game Reagan Library says, “To move is to choose.” While it’s a proverb that applies to all videogames, it’s a phrase that speaks prominently to the adventure game genre, where movement is coordinated through typing cardinal directions rather than utilizing a control stick. You are in a maze of twisty little passages, all alike.
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